“Anything else that wasn’t part of the original game won’t be touched until after our first public release,” K Rebel explains.
The first goal – and one the team’s been working on for many years already – is to bring to life a new version of the original Oblivion, while keeping its basic make-up intact. Nobody likes finishing a long questline only to receive a generic sword, or exploring through empty forests.”įor the initial release, at least, there is a line being drawn on what can be added, though. We focus our efforts redesigning areas of the game that need it the most, such as environments and unique weapons. “Our approach to this project is similar in a lot of ways to any other AAA game's development cycle. It’s not just the world that will see those improvements, but the game’s mechanics, too. For example, a lot of the fortresses from the original Oblivion were singular towers, which in a lot of cases we have rebuilt into actual fortresses that are inspired by the stories you can find about them.” “This already feels like we added some ‘cut content’, as I’m sure the original developers would have loved to create a bigger and more detailed world, but in the end were held back by the technology of the time. “Our cities, interiors, dungeons and environments are larger and filled with a lot more detail than anything in Oblivion, and in many cases Skyrim too,” K Rebel continues.